The Grace Effect
In the first season of Umbrella Academy we had the opportunity of developing Graces more mechanical side.
We wanted the effect to reflect her soft features and compliment her facial structure. Using a 3D scans of the performer we placed virtual lights beneath her skin allowing it to glow from within.
Her mechanical look is furthermore hinted at with robotic structures blocking the light in unnatural ways
These Graces effects were rendered in maya using the redshift renderer. The surface of her skin was gives a frosted glass look. We rendered different passes to animate glitches, pulses and fashes. Our compositing team over at MARZ VFX hit it out of the park, integrating all these pases into the final live action plate.
Some environment work completed at MARZ VFX for the Netflix series The Umbrella Academy. Our main goal was making the environments as tangible as possible while pulling in as many references from the original artwork as we could. Fans of the original graphic novel will definitely have some Easter eggs to find in these shots.
All or our environment’s start with a solid 3D base we then combined with photo details to escape the digital void look.
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Had the pleasure of being the VFX Supervisor at MARZ VFX for the newly anticipated Netflix series The Umbrella Academy. Looking forward to sharing some of our design processes for the series. Stay tuned