• Nathaniel Larouche
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 VP / VFX Supervisor / Creator
  • Nathaniel Larouche
  • about
  • contact
  • BLOG
  • Library

Failed Personal Projects: Lessons from a Short Film Journey

Failed Personal Projects and the Unexpected Benefits: A Short Film Journey gone wrong.

We often hear about the importance of personal projects and how fulfilling it is to see them come to life. However, not all projects reach the finish line. I know this firsthand, as I abandoned a fully animated project years into its development. I came across it while cleaning up one of my computers and realized that it made no sense to let it slowly erode away on a hard disk. So, I decided to share my creative failure with you all and the reasons why I think it was never completed. Despite this, the experience was far from a failure.

The process of working on my own short film was incredibly enriching. This was the first personal project I had ever embarked on, and I learned a lot about digital filmmaking techniques, cinematography, sound design, and editing. I started this project around 2012 and abandoned it in 2018, a six-year journey that allowed me to hone my storytelling skills and connect with the DFU (“Digital Filmmaking Underground”). Before entering the VFX industry, I had wanted to be an editor, and this project allowed me to experiment with different editing techniques, including cutting to a metronome and using varying qualities of previs to depict what the final films would feel like.

One major issue I faced was underestimating the time required to generate something fully animated and the rendering power needed to produce the final imagery. I was using V-Ray at that point in my life, a render engine that is far too slow for rendering minutes' worth of digital content at home. This taught me the importance of detailed planning, time, and resource management. Another major issue I faced, which ended up being the nail in the coffin, was the length of time this project stretched over and how the ideas I once felt enthusiastic about had become old and outdated, making me feel creatively trapped. I think many creatives face this problem, especially in an art form that takes years to complete, even with large teams. I hope AI tools will help change this. Currently, creating 3D animated content is so complex that even very passionate and talented artists often can't complete their desired projects.

Those who do embark on any personal project will face many obstacles along the way, which will only strengthen their resilience. Creativity is like a muscle; the more you use it, the stronger it becomes. These creative activities enhance your ability to more easily think outside the box, generate new ideas, and enter a flow state. You also need to find a balance for rest and variation in creative outlets to grow. This is something many roll their eyes to and ignore but it's probably one of the most important things…..especially as you enter your mid/late 30s :)

I hope this inspires others to share their own failed projects or realize that even something unfinished can still be completed in the viewer's mind, much like the process of reading a book.

Sunday 06.16.24
Posted by nathaniel larouche
 

Soft Rain Vol.1

Soft Rain Volume One: Capture

It brings me great joy to share the first volume of the Soft Rain universe. As some of you know this has been a short I've been chipping away at for many years. It served as a personal project to exercise the different skill sets I've acquired while working in the VFX industry. It started as a conversation over the holidays regarding a short story by Ray Bradbury called There Will Come Soft Rains. It has since evolved into its own unique story that brings an expanded view of the world around it. I'm confident that this has been the most challenging personal project I've attempted to date and can't wait to share volume two with everyone early next year. I also have to thank the collaborators who contributed to the project and the positive encouragement from my followers as I shared WIPs on social media. The other exciting aspect of this project is that @GameStop has offered to help promote me as one of their launch creators on their new @GameStopNFT marketplace. This short film will be sold as one of two along with four key art images. Prints are also available on my website link in the bio. I hope you enjoy volume one and subscribe to my youtube channel for updates on volume two.


1920x810

94 seconds

24fps


Directed by Nathaniel Larouche

Sound Design by Miroslav Delev

Asset Artists Martin Krole, Mike Poretti and Vitaly Bulgarov

Matte Painting Artists Kiser Thomas and Peter Bareley

FX Artist Ronak Shah


Purchase NFT

Buy Prints

Tuesday 07.12.22
Posted by nathaniel larouche
 

Interview with The American Society of Cinematographers

Was interviewed a few months back by The American Society of Cinematographers for our Virtual Production work on Star Trek : Strange New Worlds. Very rewording to finally see all this work out in the wild and its warm welcome from the fans of the show. Link

Friday 06.24.22
Posted by nathaniel larouche
Comments: 1
 

The pandemic has forced filmmakers to get creative in how they produce movies and TV shows. With traditional production methods off the table, many have turned to virtual production. This involves using computer-generated sets, characters, and filming actors against large LED walls. While this approach has its challenges, it can also offer some advantages. For one, it can be much cheaper than traditional production methods, since sets and locations can be created in the computer. Additionally, virtual production can allow for greater flexibility in terms of shot selection and camera placement. As a result, it may become the new norm for filmmaking in the years to come. Bellow is a write-up describing my first two-year journey working with this technology in production and how we structured the initial creative workflow.

First Year in Virtual Production For Star Trek : Strange New Worlds

Tuesday 06.21.22
Posted by nathaniel larouche
 

Wider Lens EP #4: Virtual Production w/ Jeremy Benning, Sumeet Vats and Nathaniel Larouche

Monday 02.28.22
Posted by nathaniel larouche
 

Members Lounge 2021- Technology on the Rise: Virtual Production

Happy to share some on my insights of what we’ve learnt regarding Virtual Production with the Academy.

Sunday 09.12.21
Posted by nathaniel larouche
 

The Dawning

Towards the end of last year had the opportunity to work with SideFX on a short film project titled "The Dawning" I was mainly responsible for the look dev of the environments, lighting and compositing. I’ve recorded a walk-through of the creative process behind each shot . I’ll take you through previs, task distribution, lighting and the different stages of the final shot composite. Hope you enjoy!

Thursday 04.01.21
Posted by nathaniel larouche
 

Soft Rain Teaser

Fragments of the short film Soft Rain cut together and mixed with a little synth experiment I've been working on.

Tuesday 03.30.21
Posted by nathaniel larouche
 

The Scatter Spot

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October 1st, 2025

I came back to what I'm now calling the scatter spot. I'm a little awestruck on how large the hive has grown over two weeks.  It’s evolved past the original heat nodes and expanded to incorporate dynein and kinesin motors or as I like to call them snakes. They move material around the hive trying to evenly distribute the hives mass. The rules that govern their operation is based on a formula found in a video game titled The Game Of Life. The rules are simple, If a node is by itself it will soon die, if it's surrounded by 3 additional nodes it will thrive and if it's tightly surrounded by 5 or more it will die. Ideally, the snakes aim to have the second option as much as possible.

Tuesday 05.12.20
Posted by nathaniel larouche
 

kinetic Nodes

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September 20th, 2025

I've brought my second batch of kinetic nodes to my favourite abandoned building. The ones in this photo have been there for a month. It’s mainly made up of light and heat collectors. They serve as the main energy source for growing the colony. I left three of these at this location and it's already replicated ten times that amount. I'll check back on this spot in a couple of weeks to see how much larger the colony grows. It's an exciting process knowing that something you've created is able to sustain itself without you.

Monday 05.11.20
Posted by nathaniel larouche
 

OMNI Archive

It’s always great finding little gems from before you were born. In this case it's the science fiction magazine Omni that initially hit the shelves back in 1978 and ceased publication in 1997. I scoured the internet and found PDF’s of all the issues so you don't have to. I'm going to enjoy going through all of these. I don't know how this never came up in conversation with anyone. I got a .zip or a .rar for you all at this URL. Enjoy!

Monday 03.02.20
Posted by nathaniel larouche
 

Tails From The Loop

Simon Stålenhag has had a big influence on a lot of the work I've been doing lately. The way he builds worlds through images and short diary entries stood out to me as a new way of world building. It seems daunting to write a story from the ground up but I find it much easier if you only focused on a few sentences a day and stringing it all together later. One of his books “Tales From The Loop'' has been made into a TV series and will be streaming on Amazon prime April 3. As much as I am pumped to see this world living and breathing i am also scared that an IP i admired for so many years might not be realized properly. Last year a few friends and I spent a day shooting a mood film in the style of Simon’s artwork. It's nothing crazy special and a little rough around the edges but it was fun spending a day in the cold imagining being in that world. I realized I had only posted the still frames from that piece so hear you have it. If you haven't checked out the official trailer yet do so and leave me comment on what you think :)

Sunday 03.01.20
Posted by nathaniel larouche
 

Atomic Shadowing

July 13th 2025

Searching through more images of the impact zone I came across one that hit me harder than any other. The effect is called Atomic Shadowing. It's a term used to describe the shadows left burnt into a surface from objects caught in the light of a powerful explosion. In this case, it was caused by the impact of the antimatter warhead that left behind this eerie frozen moment. The image depicts the shadow of a small boy with his hands flung into the air, hire up a thrown ball and on the opposite side a girl ready to catch a ball that never fell down.

Friday 02.28.20
Posted by nathaniel larouche
 

Impact Site

July 12th 2025

A photo of the impact sight caused by the antimatter beam that passed over our town yesterday. The news isn't showing these images but they are easily found online. Roughly 210 square miles wiped out. The real scary part is the impact zone overlaps with our old home. Send’s chills up my spine knowing that two weeks ago we used to live there. Know one really knows why they chose to attack that area. They usually stick to military targets.

Thursday 02.27.20
Posted by nathaniel larouche
 

An Unsettling Sight

July 11th 2025

An unsettling feeling fell upon everyone today. Around mid afternoon you could see an antimatter beam traveling across the horizon only a few miles outside of town. There were no warnings, no signs of our military prepared for an attack just the sight of an enemy too close to home. I had never seen one before, apparently it’s rare to see them during the day. They appear as an absence of light like a black hole. It lasted about 2 minutes, enough time to snap this picture. Luckily it's target wasn't our town but everyone still felt solemn for whoever it was meant for.

Wednesday 02.26.20
Posted by nathaniel larouche
 

Biology

July 10th 2025

First day in my mother's studio and she didn't even try to explain all of the immensely complex looking mechanisms scattered around the room. Instead she brought me to her drafting table and opened what seemed to be an old textbook titled Biology Is Life. “They don't teach this in schools anymore you know” she said this while grabbing a couple other books off the shelf. “Before we start going over anything in this room I want you to read these.” Reading was one of my least favorite things to do. Always found myself sketching or doodling along the side of the pages. If it wasn't for my interest in what she was doing I don't think I would have read any. My plan is to just dive in and hopefully I find this subject interesting.

Tuesday 02.25.20
Posted by nathaniel larouche
 

A Turning Point

July 9th 2025

Later that night during supper my mother asked me what I thought her work was designed to do. I didn't know what to say at first. She kept it a secret for so many years even to the point of not telling my father. Was a turning point creatively for her. After I had finished swallowing a mouthful of mashed potatoes, I answered “I don't know , some odd art sculptures.  She smiled, looked at dad and then back to me. Would you like to know? Before I could even answer she abruptly got up from the table, turned around and said “We start tomorrow but for now you’ve got some dishes to do.”

Monday 02.24.20
Posted by nathaniel larouche
 

A Hybrid Living Mass

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July 9th 2025

My mother was insistent she had her own room dedicated to her work at our new home. She had kept a lot of what she did locked up at our old house. I finally got to see some of it close up during the move. I had never seen anything quite like it. It didn't seem fully organic and it wasn't entirely mechanical ether. Was some type of hybrid living mass that had its own motives. Some parts moved fluidly while others jitterd in more unpredictable patterns. There were even flashes of light that looked as if it might be sending messages in morse code.  She noticed me looking at it but said nothing. I think she was interested in watching someone see her work for the first time.

Friday 02.21.20
Posted by nathaniel larouche
 

FMX 2020

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FMX 2020

Super stoked to be given the opportunity to present at FMX this year in Germany. I’ll be pulling back the curtain on the Looking Glass mask effect we did for HBO’s Watchmen series. DM me if you are planning on attending. I'll be presenting May 8th, more details to follow.

Wednesday 02.19.20
Posted by nathaniel larouche
Comments: 1
 

Pink Screen Of Death

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Sometimes when my system crashes and I've lost a bunch of work I sit back and think….... A Star millions of light years away and far in the past explodes. This supernova send’s stream’s of high speed particles racing across the universe. They traveled past planets, black holes and galaxies. They passed through our entire history broadcast-ed in radio waves slowly drift away like ripples in a pond. They speed along their course until finally passing through my systems CPU and flip one critical binary digit from a 1 to a 0. This is what caused my Pink Screen Of Death and i'm a little annoyed.

Tuesday 02.18.20
Posted by nathaniel larouche
Comments: 1
 
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