In the first season of Umbrella Academy we had the opportunity of developing Graces more mechanical side.
We wanted the effect to reflect her soft features and compliment her facial structure. Using a 3D scans of the performer we placed virtual lights beneath her skin allowing it to glow from within.
Her mechanical look is furthermore hinted at with robotic structures blocking the light in unnatural ways
These Graces effects were rendered in maya using the redshift renderer. The surface of her skin was gives a frosted glass look. We rendered different passes to animate glitches, pulses and fashes. Our compositing team over at MARZ VFX hit it out of the park, integrating all these pases into the final live action plate.